Simon Says
Four arrows. One life. And a machine that learns to lie.
At the start Simon plays it straight. An arrow appears, Simon sanctions it, you swipe. Fast pays more than slow. That's the whole game, and for about a minute it stays that way.
Then Simon sends one he never sanctioned — and if you swipe it, the run is over. Not a life lost. Over. However fast you were, however far you'd come.
So you learn to watch. And Simon learns you're watching.
The sanction starts appearing for a blink and vanishing before you can be sure. Arrows commit to one direction and change their minds. Deeper still, Simon begins lying about colour — and the only thing left telling the truth is which way the arrow is pointing.
Don't listen for it. Every arrow rings identical whether Simon meant it or not. That door is closed on purpose.
Hesitating won't kill you. Every arrow bleeds value from the instant it lands, so caution costs you everything except the run itself. Holding steady through a lie pays. Stringing clean answers together pays more — your multiplier climbs to five and stays there as long as you're perfect.
How deep you got. How fast you were. How many lies you saw through. One score. One life. No excuses in it.
Swipe or tap anywhere. Arrow keys on desktop. Five colour schemes.
| Published | 12 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | pierceology |
| Genre | Action |
| Tags | Arcade, High Score, Minimalist, mobile, one-button, reflex, Touch-Friendly |
| AI Disclosure | AI Assisted, Code, Graphics, Text |

Leave a comment
Log in with itch.io to leave a comment.